I'm done! (!!!)
I am very happy with my work. Time to publicize.Read more >
Finished overhauling the graphics engine! The game works with a lot less processing power now.
As a result of this change, the game now works well on Firefox and iOS.
Also, I added stamina + trampling. Here is a nice picture.Read more >
I've added lots of things since my last post:
...Unfortunately, I tested the game on the iPad, and found that Mobile Safari is very slow at rendering image masks. This is bad, because I use image masking to display ALL sprites. I think I will fork development here and try a new strategy. Perhaps I will make a sprite sheet for EVERY color combination (and mirror!) needed for every sprite. Wish me good luck!
PS: As a bonus, this will make game will work in FF and perhaps even IE!Read more >
I ported terrain generation and some of the entity engine. You can now control the player!
It appears that the game only works in Chrome and Safari. That is good enough for me. :| Maybe I'll look into FireFox later.
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I made significant progress on the JS port of minicraft. There is now a class for every tile entity to determine how tiles are drawn! This includes connecting water, rounding rocks, tree clustering, and more. In addition, I made an engine for moving the tiles on and off screen. As before, my work is available here:
I would like to know if this program doesn't work well in certain browsers. IE will probably fail completely, but any webkit enabled browser should succeed.
Here are some nice pictures.
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